

They're instead really upset because removing the ladders from pools was a very popular way to murder irritating Sims in games past. Pools, and the accompanying swimwear, are also gone.Ĭuriously, fans aren't miserable about the lack of water features and bathing suits. Toddlers have been removed, and now baby Sims sprout into preteens, completely sidestepping the phase where every orifice is just a place to be discovered by wandering fingers. In an effort to get back to basics, The Sims 4 pares things down.

No more terrible twos or moonlit skinny-dipping
Whats new in the sims 4 spooky stuff series#
What does that all mean for Sims 4? While the sequels and spinoffs have played with the game design and even toyed with introducing defined narratives, the Sims series is still, at heart, a really attractive dollhouse. Besides the wildly successful main series, there have been dozens of expansions, console adaptations, Facebook iterations and even an entire game set in medieval times. That wasn't the only unfettered exploration of the Sims concept. The Sims universe got big in 3, somewhat bridging the gap between that microscopic Sims world and the macroscopic world of SimCity. The Sims 3 expanded the world, taking characters out of their homes and into streets, grocery stores and even neighbors' yards. The series has seen a lot of experimenting over the last 10 years. Successful expansion packs for The Sims suggested the series had legs, but the success of its sequel established Sims as a bonafide franchise. Selling more than 1 million units in its first 10 days, it was an immediate hit. The Sims 2 was released by Maxis in September 2004. Will Wright's gamble on a virtual dollhouse had paid off.
